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Even though losing parts isn’t that big of a deal, it still feels pretty terrible when it happens.īut at the heart of the gameplay is the action. I feel like this decision was directly hurting the creative part of the game. There are ways to get some of them back, but all in all, I found myself not wanting to risk my best weapon parts for most missions, which meant that I rarely got to use them. Taking your favorite weapon into a mission comes with a huge risk – if you die during the mission, you lose all the parts you carry. But I did feel like I would have wanted to use bigger f’ing guns more often than I did. Now it’s not that the weapons I crafted were lame or ordinary – they were beyond awesome. I often had to choose between diversity in weapon parts and keeping the ones that I felt were more practical. The 100-parts inventory limit doesn’t help things either. I felt this was a bit of wasted potential since while I always got to make cool guns, I rarely could craft truly over-the-top firearms. In fact, I was only able to create genuinely awe-inspiring guns in the sandbox mode or the training room. Although I dreamed of crafting a twelve barreled rocket launcher, I could never do that at the start of a mission. This gives you a lot of freedom for designing cool-looking and practical guns, as long as you have the right pieces. You start every mission with an assortment of pieces to make a gun or two out of.Īs long as you keep the barrels aimed forward, towards the enemy, you can build pretty much whatever you like.
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There are two main aspects to the gameplay in Mothergunship. You’ll constantly be laughing and giggling as you go through the story, and it feels great.Īs you go on increasingly difficult missions inside enemy spaceships, you gain new weapon pieces and upgrades, until you can eventually take on the meanest one of them all – the Mothergunship. It should go on an inspirational poster with a picture of a winking cat or something.īut this is just one of the many great quotes in the game. That’s how I justify taking credit for them”. Among my favorites was the admiral saying “I take personal pride in your accomplishments. The different characters all have their unique personalities, and a load of great lines to throw at you. The game has some of my favorite dialogues in a long time, on par with the likes of Portal. I freaking love every single one of those guys, and not just because we fought side by side. You are joined with a small but hilarious crew of resistance members overseeing your operations. I’ve perfected a few amazing weapons, and using them to blast enemies is immensely satisfying.Īfter evil robotic aliens known as the Archivists have taken control of Earth, Mothergunship puts you in the mechanic battle armor of the newest recruit to the resistance. It’s fast, intense, creative and incredibly fun.
#THE FALCONEER BEST WEAPON FULL#
Mothergunship is a first-person bullet-hell game with rogue-lite elements, where you build a massive gun and destroy spaceships full of deadly robots. My smart weapon design pays off, and I manage to take the massive boss out, leaving loads of pickups for me to grab. In return, it extends new wings and spawns more enemies. It does massive damage and destroys a few of the boss’s wings-with-rockets-on-them. My left-hand weapon is a dual-headed, mine-shooting machine gun. Then they spin around, and I see even more missile launchers flamethrowers too.īut I’m no rookie. It has enormous wings with missiles spewing out of them. Suddenly, I realize the giant wall behind me is not a wall at all – it’s a giant wall turret. Shouldn’t there be like, a boss inside the boss room?”, I think to myself as I head for the exit. All I see is a hole in the floor, so naturally, I jump in. Blasting evil robots with huge guns is extremely fun in Mothergunship, but the game holds back when it’s time to craft your own weapons.
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